social networking

Reclaiming Blogging and Navel Gazing

“Reclaim Blogging”: Why I’m giving up Twitter and Facebook, I started thinking about my own experience with blogging and social media. 

I gave up "news" blogging a while back because it took more time then just tweeting the links or talking about the stories on one of our podcasts.  I feel like that was the right decision.  I think my time is better spent working on original fiction.  That at the very least makes me happier.

Then Google+ came on the scene, and I find myself posting over their a lot of the things I used to post on my personal blog.

Navel Gazing

A lot of bloggers are thinking about this stuff right now, and you all are probably tired of all the navel gazing, but it is an important topic.

Most of the bloggers and podcasters I know got into this field to have conversation.  We like to talk to you all and work together to figure out what we should and could do to solve various problems.  This is were social networks become a big part of the problem and the solution.

I write a post on dashPunk, and I get some comments.  I post a new episode of a podcast, and I get some email.  I post to Google+, and the comments flood in.  The temptation to post their is great, and I wonder if I should or shouldn't.

Social Blogging

I want to post on the social networks, but Hugh is right, it is too easy.  When I post to my blog, take time to fully form ideas and post something that says exactly what I want to say.  Often, on social networking sites, I post off the top of my head or what is on my heart at the moment.

Jeff Jarvis says that Twitter is for getting things off of your chest, and maybe that is what these networks are for.

Perhaps, I should post notions, and first thoughts on these networks, and more fully formed ideas on my blog.  That at least sounds like a plan.

What do you all think?  What is the balance and what do you what to see where?

MMO 2.0: The End of Walled Gardens

Where Worlds CollideTurbine recently laid out their vision for what they are calling MMO 2.0. In this series, I will go through some of their points in detail.

Worlds are going to have to turn themselves inside out. What was once closed, will have to be open (Wonderland).

The very notion of the MMO being the hub of our social networking and gaming life is appealing, but I must say, I have numerous reservations about how this could and should be implemented.

MMO and Social Networks

We can use these to target specific groups though, and to talk 2-way with our consumers. Social Networks reached over to the game space and pulled games and gamers into their networks in order to drive growth (Wonderland).

Social Networks could be used for so much more. Imagine:

  • if they offered portable friend lists so you and the friends that you allow, can easily see which MMOs you are currently playing with character and server information.
  • if friends you made in game (that you allow), could be automatically added to your friends lists on the social networks that you use to allow you to make deeper connections with these people.
  • if there was an automatic, "online as ..." so your friends would know you which game you are on, which server and who you are playing.

Of course, all of these features would have to be opt in, and have privacy options that would allow you to choose who and when these notifications are visible, but imagine the deeper connections you could make with other players if these features were enabled across all MMOs.

MMOs and Virtual Worlds

I am not a big fan of virtual worlds like Second Life, mainly because I do not know many people who use them, or what I could do there.

Like many of you, my time is limited, and I tend to spend my time in City of Heroes where I have friends and know what I am doing. If I could easily import my toons appearance into one of their virtual worlds I would be much more likely to try them out.

I frankly don't have the patience to create dozens of avatars simply for the purpose of trying out a virtual world. It would also be nice to know if any of my friends are online without having to log in to find out. These features would increase the chance that I would try these out.

MMOs and Other Games

So many games today have an online component, and it is a no-brainer to bring these into a more inclusive social network for all of the reasons I mentioned above.

MMOs as a Three in One

...you have V(irtual)W(orld)s, Social networks and Game space: MMOs are the meet point for all three. As these three worlds combine, the MMO becomes a unique meet spot and launching pad to take the best of these worlds together (Wonderland).

I can see their argument that an MMO is a mashup between the three, but they need to be opened up for more user involvement and out of game connections.

How? I will go into more on the hows in the next post in this series.

Last.fm

I know I am usually the last person to get into these things, but I signed up for Last.fm yesterday, and I have to say, I am impressed. Last.fm is a social networking  site/service based on the music that you listen to.  All you have to do is sign up on the site, and download the plug-in for your music players, and away you go.  It keeps track of the songs you listen to, and recommends other artist that you might like based on the songs you listen to and the songs others listen to.  It also recommends people and groups you might like too.

I am always looking for new music, and I think this will help.  You can also recommend  music to your friends.  Very cool.

If you sign up, or are already a member, my user name is  projectshadow

What you think it will be I would be original?  ;) Hope to see you their!  Last.fm