Godzilla

Why Progressive Speculative Fiction?

Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of today- but the core of science fiction, its essence, the concept about which resolves, has become crucial to our salvation if we are to be saved at all. Isaac Asimov, "My Own View," The Encyclopedia of Science Fiction

While Asimov was interested solely with Science Fiction, I believe the same can be said about Speculative Fiction as a whole. Many of the problems we face cannot be faced solely by working to fix the present conditions. If we do not explore the possible futures our choices could produce, we walk blindly into the future.

It is change, continuing change inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the word as it will be - and naturally this means that there must be an accurate perception of the world as it will be. This, in turn, means that our statesmen, our businessmen, our Everyman, must take on a science fictional way of thinking, whether he likes it or not or even whether he knows it or not. Only so can the deadly problems of today be solved.

Isaac Asimov, "My Own View," The Encyclopedia of Science Fiction

Again, I would broaden his words out to all of Speculative Fiction.

Lovecraft's Mythos

Cthulhu in the lost city of R'lyeh
Image via Wikipedia

Numerous horror novels/movies have shown us the problems eugenics would unleash upon our societies. Lestat's hope that there is some good in the universe heightens his fear and motivates him to find the answers.

H. P. Lovecraft's fiction had a simple message behind the supernatural horror.  Humankind's chief sin is hubris.  We think too highly of ourselves, and as a result blind ourselves to the fact that somewhere in this vast cosmos, there are creatures who are infinitely more powerful than we are, and whose motives are unfathomable by human logic.

Cthulu, Nyarlahotep, Azathoth, the color out of space, and the color out of time are all horrifying warnings that if we lie to ourselves, pretending there is not a bigger fish out there, we will eventually be devoured by it.

Frankenstein

Mary Shelley's Frankenstein is an all too familiar cautionary tale about scientific and technological advance without the restraining forces of morality and common sense.  The tale has been told and retold, spawning an entire subgenre of horror about the dangers of dabbling in things not understood.

The Resident Evil franchise, Godzilla, and so many others I could spend the rest of the year naming them have picked up the mantle and and shared the horrific future we could create for ourselves if we are not careful to think ahead and not blindly rush into the future.

Star Trek

star-trek-crew-tm.jpgShowed us a future we could hope for.  Imagine a world  where hunger and poverty were removed from the equation.  New challenges would raise their heads, some of which would threaten to return us to the barbaric world we had left behind.

Gene Roddenberry kindled a vision in the hearts and minds of his fans of a world of limitless possibilities.  A world were our only limitations were our imagination and our character.  It is a world to strive towards.

Lord of the Rings

In the Lord of the Rings books, J. R. R. Tolkien showed us a world on the cusp of transition from one age to another.  His mythic prose illuminated the choices that people have to make when culture finds itself on the crossroads of history.

The basic choice is demonstrated through the characters of Sauroman and Gandolf.  Their world, their age was ending.  They had the choice to either embrace the future and try to make the new world a better place to live, or to hold on the past and seek the destruction of the new world before it comes.  Gandolf chose the first path, Sauromon chose the latter.

Star Wars

Star Wars Episode III: Revenge of the Sith
Image via Wikipedia

Anakin Skywalker is faced with the same choice in the Star Wars saga.  At first he fights the future out of his attachment, but when he is faced with the ultimate decision, watching the future be destroyed in the person of his son, he learns that he must let go of his attachments and help the future come.

I wonder if that is why more people don't love the prequel trilogy.  It touches a nerve in them, and despite our bravado, no one really wants to think of themselves as Darth Vader.  No one wants to entertain the thought that they could destroy everything they believe in and care for as a result of trying to protect it.

Like all great stories, Star Wars holds a mirror up to us and says, this could be you.

We need Progressive Speculative Fiction

Many things are hard to talk about.  Stories can often show us things we would not or could not have seen otherwise.

Next time, we will discuss the differences between Positive Scifi and Progressive Speculative Fiction.

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Project: Shadow Manifesto

Project: Shadow Logo To mark the 10 year anniversary of the Project: Shadow Manifesto, we thought it was time to overhaul it again, but this time to open up the project to all of the like-minded fans out there who are tired of the status quo, and who are hungry for something new. Brian and I drafted the original Project: Shadow Manifesto in 1999 as an outline we saw in professional publishing.  The original draft was heavy on problems, light on vision, and even lighter on solutions.  We took years investigating the limited options available at the time, built the original Project: Shadow, and I started writing.

In 2004, we revised the manifesto, and re-launched Project: Shadow.  The new draft focused on the solutions possible through new technologies.  The world/culture presented us with newer challenges.


We are fans.

We love our music, stories, characters, and settings. We know about what we love. We participate in what we love. We support what we love. What we love supports us.

At heart, a fan is not someone who enjoys a movie, a song, a band, a book, or a show.  A fan feels an intense connection with the object of their love.  Fans decorate their homes, offices, and desktops with items that announce their allegiance with their favorite bands, movies, shows, and books.

The problem with our popular culture is that it doesn’t blink at a sports fan wearing a t-shirt emblazoned with their favorite team, or even a replica jersey, but wear a Star Wars shirt or dress like a goth and they think they have the right to mock you.

What is the difference between a fan wearing a jersey to a game or fan bringing a light saber to a movie?  Or for that matter, what is the difference between a sports fan painting themselves up to go tailgating or a fan dressing as their favorite character at a convention?

Perception.  Pop Culture has classified sports fans as acceptable and speculative fiction fans as geeky.  I have to say, it is just as geeky to now all of the stats for everyone who has ever played for a particular sports franchise as it is to know the stats for every creature in the Monster Manual.  The only real difference is one fan accepts they are a geek, and the other pretends their geekiness is proof they are a jock.

The disapproval is the least of the problems facing today’s fan.

From Storytellers to Copyright

Problem: People are natural storytellers.  We hear a story, embellish it, and pass it on.

Solution: We tell each other stories, sing songs, write books, make videos, and create art to share these stories with each other.

Every story we tell is not original.  We like to tell the same stories over and over.  We borrow stories from any where and retell them in our own vernacular.  It is intrinsic to who and what we are to share stories with each other.

Problem: The only constant in the world is change.

Solution: We ask ourselves the question, "What if," and share the answer with each other.

Problem: Artists and Writers need to make a living singing their songs, writing their books, making their videos, and creating their art.

Solution: We establish systems of Copyright.

The Cultural Cycle

Before the era of Copyright, stories, heroes, melodies, and lyrics belonged to the people.  Stories were told, and retold.  Numerous visions of each story competed against each other.  The best were remembered, collected, retold, embellished, and built upon.  The rest were forgotten.

Who told the first story about Hercules? Or Jason? or Troy?  Who started the legends of King Arthur? or Beowulf?  The first tales and their countless reiterations have been lost, but the best, most iconic stories survived.

Of all of Shakespeare’s plays, only a few comedies have no obvious sources, and even they rely upon well established patterns and archetypes.

This is the Cultural Cycle that keeps important stories alive.  Each generation must retell the tales of the preceding generations in their own context to keep them relevant.  This cycle has been broken.

  • Problem: Companies lobby to prevent Intellectual Property from reentering the commons of the culture.
  • Problem: Companies control the instruments of culture, making it harder to engage culture creatively.
  • Solution: Fans retell these stories as not for profit tales, films, and  songs.
  • Solution: Fans organize themselves into clubs and conventions.

These solutions are are not enough.  Fanfiction and film relies on the good will of the copyright holders and the fact that the fans do not make money from their works to slip through the thinnest of loop hole in copyright.  As a result, pop culture is unaware of the cultural developments and retelling of these new stories.  The subculture may be enriched by them, but the culture as a whole is not.

The Creative Commons and the Cult of the Dollar

Problem: Publishers and producers focus more on the commercial and popular value of a work, and the creative energy of the work suffers.  Readers/viewers will not become fans, and fans will not continue to accept passionless works of Speculative Fiction.

Solution: Placing honesty over consumerism, we fans must stake out our own home to create and share the works we love.  We must stand between the darkness and the light:  This is the purpose of Project: Shadow.

Problem: The Companies and Rights holders lashed out against the fair use of their properties.

Problem: Some Rights Holders have lulled fandom into a false sense of security by not suing and even encouraging those who produce fanworks

Creative Commons is one of many proposed solutions to this problem.  Others have lobbied for copyright reform.  Neither of these is a solution to the problems.

Copyright reform is a doomed enterprise while corporate lobbyists have the power they do over the congress.  While it is a goal to work for, it is just not realistic in the short term.

Creative Commons is closer to a solution, but the adoption rate has not been sufficient to even start chipping away at the problem.

The reason Creative Commons is an uphill battle is that it is a major evolution in the way rights holders handle permissions to use their work, and exists without an intermediary form.  Existing rights holders have not adopted it because they are unwilling to give up all the rights entailed under Creative Commons.

I approached the Creative Commons Foundation with a proposal for a Fan Works License:

Some of the rights holders I have talked to are reluctant to use the CC because they are concerned they are giving up too many rights to their works.  A Fan Works License would allow rights holders to clearly state what they will allow others to do with their characters, content, and settings.

It would be a bit more complicated than a standard CC, stating whether others may make original text, video, music, or art projects based on their works.  It would also allow them to set the content rating they would allow fan works to have.  This could be aligned with the MPAA ratings or the ESRB ratings system or an original system.  The reason for this is so a young adult novelist could set a max rating of PG-13, allowing others to know what standards they would apply to determine whether a fan work is legitimate or not.

The other terms would be the same as in the standard CC.

You may not think something like this is necessary, but the current state of fan works is hazy.  While few have been sued in the last couple years, at any time, rights holders could decide to start suing again.  By creating a license that covers works with the same characters and settings rather than a particular book or movie, I believe we could get more rights holders to use the license to allow for the creation of fan works, which is a step on the road to open up works to the commons.

They responded with a simple, “CC probably isn't going to be expanding the license offerings, and in fact, over the past few years CC has been reducing the number of licenses.”

I do not believe that a fanwork or Creative Commons license is the ultimate solution, but as a possible stepping stone toward an open culture.

Progressive Speculative Fiction

  • Problem: Modern and Post-modern fiction is antithetical to hope, imagination, and community
  • Problem: Success is easier through snark, hate, and discrimination.
  • Solution: We will promote, support and create Progressive Speculative Fiction.

What is Progressive Speculative Fiction?

Progressive Speculative Fiction is a story told in any medium which has a "What if" at its core and is filled with hope for the future and promotes a sense of community.

How can disaster fiction be progressive?

Watch a Godzilla movie or either The Day the Earth Stood Stills.  If there is nothing worth saving, then there is no tragedy.  The heroes must at least try to save someone or something worth saving.

How can horror be progressive?

Watch nearly any horror film made prior to 1990 or for the best example read The Hellbound Heart by Clive Barker or anything by Anne Rice.  If life is not worth living or there is nothing worth defending, where is the horror.  If life is worthless, then death is merely a release from a nightmare.  There is nothing scary about it.  If there is no free will, nothing is lost by imprisonment or possession.  If sanity is not worth preserving, why bother.

What works are Progressive Speculative Fiction?

There are too many to mention all of them, but to offer a spectrum:

Just to name a few.

Mythos

  • Problem: The word "Myth" has become a marketing term.

Homogenized works are released more often by the industry every year.  Focus groups and market analysis have replaced quality work, but since the cultural cycle is broken, industry has no alternative.  It is safer to release works like the ones that sold last year than it is to seek out new talent/ideas that would be more of a risk.

They know what the fans want.  We want myths, stories that speak to us on a deep level while entertaining us.  Myths are hard to make.  It is easy to add in a wizard or a starship and call it mythology.  Fans see through it, but the masses are looking for little more than sex, violence, and humor.  Speculative Fiction has been watered down to little more than:

  • imitation space opera
  • knock-off cyberpunk
  • repackaging of the rings
  • martial arts boom-boom
  • torture porn

They, then, wrap it in a shiny box, slap the word myth, saga, legend, or reboot on it, and wait for the masses to spend their money on it... and they usually do.

We do not need another company driven by profit margins, or another author whose self-important propaganda obscures the art.

We need writers and artists that love what they are doing.

We need fans who are not afraid to speak their minds.

We need places in our towns/cities and online where we can meet and share the few gems that we find from the industry and from the independent artist, writers, and filmmakers who are still following their bliss rather than the dollar.

That is why we are here.  Project:  Shadow and dashPunk will provide a platform for writers, artists, filmmakers and fans to “follow their bliss.”  We are dedicated to finding and promoting the best Speculative Fiction out there: the little/well known writers, filmmakers, artists and works, fostering their talents, and helping them to not only follow their hearts, but to share that vision with others.

But we cannot do it alone!

Fandom Strikes Back

  • Solution:  We must seek out and support the writers, artists, and producers that encourage and support fan works.
  • Solution:  We must get writers, artists, and producers on the record about their position regarding fan works.
  • Solution: We must live according to our values of hope, imagination, and community.
  • Solution: We must build a community around hope, imagination, and community, and reject the rote cynicism that defines the faux-fandom that loves to tear things down rather than build things up.
  • Solution: We must spread the stories, videos, songs, and art that speak to us.

Together, We can make dashPunk and Project: Shadow more than an idea or a website, but a vibrant community of fans who share the things we love with each other.

Together, we can make it easier to find and share the things we love and find new things to love.

Together, we can build a community of fans who support and engage one another for our mutual benefit.

Alone, none of us can stand up to the corporate powers who control the music, video, text, and art that we love, but together, our voice will be heard.

Fandom is a vibrant culture with its own music (filk), events (conventions), games, and myths.  Until now, we have gathered periodically, or in disparate groups. 

Now is the time to bring the great multitude of fan bases together.

Now is your time!  Copy this Manifesto.  Print it, post it, email it, share it!  Tell a friend, and most importantly Make your voice heard.

Download

  • [download#1#size#nohits]
  • [download#2#size#nohits]
  • [download#3#size#nohits]
  • [download#4#size#nohits]

Creative Commons License Project: Shadow Manifesto by Project: Shadow is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. Based on a work at dashpunk.com. Permissions beyond the scope of this license may be available at http://dashpunk.com/about/.

Reblog this post [with Zemanta]

Project: Shadow Manifesto

Project: Shadow Logo To mark the 10 year anniversary of the Project: Shadow Manifesto, we thought it was time to overhaul it again, but this time to open up the project to all of the like-minded fans out there who are tired of the status quo, and who are hungry for something new. Brian and I drafted the original Project: Shadow Manifesto in 1999 as an outline we saw in professional publishing.  The original draft was heavy on problems, light on vision, and even lighter on solutions.  We took years investigating the limited options available at the time, built the original Project: Shadow, and I started writing.

In 2004, we revised the manifesto, and re-launched Project: Shadow.  The new draft focused on the solutions possible through new technologies.  The world/culture presented us with newer challenges.


We are fans.

We love our music, stories, characters, and settings. We know about what we love. We participate in what we love. We support what we love. What we love supports us.

At heart, a fan is not someone who enjoys a movie, a song, a band, a book, or a show.  A fan feels an intense connection with the object of their love.  Fans decorate their homes, offices, and desktops with items that announce their allegiance with their favorite bands, movies, shows, and books.

The problem with our popular culture is that it doesn’t blink at a sports fan wearing a t-shirt emblazoned with their favorite team, or even a replica jersey, but wear a Star Wars shirt or dress like a goth and they think they have the right to mock you.

What is the difference between a fan wearing a jersey to a game or fan bringing a light saber to a movie?  Or for that matter, what is the difference between a sports fan painting themselves up to go tailgating or a fan dressing as their favorite character at a convention?

Perception.  Pop Culture has classified sports fans as acceptable and speculative fiction fans as geeky.  I have to say, it is just as geeky to now all of the stats for everyone who has ever played for a particular sports franchise as it is to know the stats for every creature in the Monster Manual.  The only real difference is one fan accepts they are a geek, and the other pretends their geekiness is proof they are a jock.

The disapproval is the least of the problems facing today’s fan.

From Storytellers to Copyright

Problem: People are natural storytellers.  We hear a story, embellish it, and pass it on.

Solution: We tell each other stories, sing songs, write books, make videos, and create art to share these stories with each other.

Every story we tell is not original.  We like to tell the same stories over and over.  We borrow stories from any where and retell them in our own vernacular.  It is intrinsic to who and what we are to share stories with each other.

Problem: The only constant in the world is change.

Solution: We ask ourselves the question, "What if," and share the answer with each other.

Problem: Artists and Writers need to make a living singing their songs, writing their books, making their videos, and creating their art.

Solution: We establish systems of Copyright.

The Cultural Cycle

Before the era of Copyright, stories, heroes, melodies, and lyrics belonged to the people.  Stories were told, and retold.  Numerous visions of each story competed against each other.  The best were remembered, collected, retold, embellished, and built upon.  The rest were forgotten.

Who told the first story about Hercules? Or Jason? or Troy?  Who started the legends of King Arthur? or Beowulf?  The first tales and their countless reiterations have been lost, but the best, most iconic stories survived.

Of all of Shakespeare’s plays, only a few comedies have no obvious sources, and even they rely upon well established patterns and archetypes.

This is the Cultural Cycle that keeps important stories alive.  Each generation must retell the tales of the preceding generations in their own context to keep them relevant.  This cycle has been broken.

  • Problem: Companies lobby to prevent Intellectual Property from reentering the commons of the culture.
  • Problem: Companies control the instruments of culture, making it harder to engage culture creatively.
  • Solution: Fans retell these stories as not for profit tales, films, and  songs.
  • Solution: Fans organize themselves into clubs and conventions.

These solutions are are not enough.  Fanfiction and film relies on the good will of the copyright holders and the fact that the fans do not make money from their works to slip through the thinnest of loop hole in copyright.  As a result, pop culture is unaware of the cultural developments and retelling of these new stories.  The subculture may be enriched by them, but the culture as a whole is not.

The Creative Commons and the Cult of the Dollar

Problem: Publishers and producers focus more on the commercial and popular value of a work, and the creative energy of the work suffers.  Readers/viewers will not become fans, and fans will not continue to accept passionless works of Speculative Fiction.

Solution: Placing honesty over consumerism, we fans must stake out our own home to create and share the works we love.  We must stand between the darkness and the light:  This is the purpose of Project: Shadow.

Problem: The Companies and Rights holders lashed out against the fair use of their properties.

Problem: Some Rights Holders have lulled fandom into a false sense of security by not suing and even encouraging those who produce fanworks

Creative Commons is one of many proposed solutions to this problem.  Others have lobbied for copyright reform.  Neither of these is a solution to the problems.

Copyright reform is a doomed enterprise while corporate lobbyists have the power they do over the congress.  While it is a goal to work for, it is just not realistic in the short term.

Creative Commons is closer to a solution, but the adoption rate has not been sufficient to even start chipping away at the problem.

The reason Creative Commons is an uphill battle is that it is a major evolution in the way rights holders handle permissions to use their work, and exists without an intermediary form.  Existing rights holders have not adopted it because they are unwilling to give up all the rights entailed under Creative Commons.

I approached the Creative Commons Foundation with a proposal for a Fan Works License:

Some of the rights holders I have talked to are reluctant to use the CC because they are concerned they are giving up too many rights to their works.  A Fan Works License would allow rights holders to clearly state what they will allow others to do with their characters, content, and settings.

It would be a bit more complicated than a standard CC, stating whether others may make original text, video, music, or art projects based on their works.  It would also allow them to set the content rating they would allow fan works to have.  This could be aligned with the MPAA ratings or the ESRB ratings system or an original system.  The reason for this is so a young adult novelist could set a max rating of PG-13, allowing others to know what standards they would apply to determine whether a fan work is legitimate or not.

The other terms would be the same as in the standard CC.

You may not think something like this is necessary, but the current state of fan works is hazy.  While few have been sued in the last couple years, at any time, rights holders could decide to start suing again.  By creating a license that covers works with the same characters and settings rather than a particular book or movie, I believe we could get more rights holders to use the license to allow for the creation of fan works, which is a step on the road to open up works to the commons.

They responded with a simple, “CC probably isn't going to be expanding the license offerings, and in fact, over the past few years CC has been reducing the number of licenses.”

I do not believe that a fanwork or Creative Commons license is the ultimate solution, but as a possible stepping stone toward an open culture.

Progressive Speculative Fiction

  • Problem: Modern and Post-modern fiction is antithetical to hope, imagination, and community
  • Problem: Success is easier through snark, hate, and discrimination.
  • Solution: We will promote, support and create Progressive Speculative Fiction.

What is Progressive Speculative Fiction?

Progressive Speculative Fiction is a story told in any medium which has a "What if" at its core and is filled with hope for the future and promotes a sense of community.

How can disaster fiction be progressive?

Watch a Godzilla movie or either The Day the Earth Stood Stills.  If there is nothing worth saving, then there is no tragedy.  The heroes must at least try to save someone or something worth saving.

How can horror be progressive?

Watch nearly any horror film made prior to 1990 or for the best example read The Hellbound Heart by Clive Barker or anything by Anne Rice.  If life is not worth living or there is nothing worth defending, where is the horror.  If life is worthless, then death is merely a release from a nightmare.  There is nothing scary about it.  If there is no free will, nothing is lost by imprisonment or possession.  If sanity is not worth preserving, why bother.

What works are Progressive Speculative Fiction?

There are too many to mention all of them, but to offer a spectrum:

Just to name a few.

Mythos

  • Problem: The word "Myth" has become a marketing term.

Homogenized works are released more often by the industry every year.  Focus groups and market analysis have replaced quality work, but since the cultural cycle is broken, industry has no alternative.  It is safer to release works like the ones that sold last year than it is to seek out new talent/ideas that would be more of a risk.

They know what the fans want.  We want myths, stories that speak to us on a deep level while entertaining us.  Myths are hard to make.  It is easy to add in a wizard or a starship and call it mythology.  Fans see through it, but the masses are looking for little more than sex, violence, and humor.  Speculative Fiction has been watered down to little more than:

  • imitation space opera
  • knock-off cyberpunk
  • repackaging of the rings
  • martial arts boom-boom
  • torture porn

They, then, wrap it in a shiny box, slap the word myth, saga, legend, or reboot on it, and wait for the masses to spend their money on it... and they usually do.

We do not need another company driven by profit margins, or another author whose self-important propaganda obscures the art.

We need writers and artists that love what they are doing.

We need fans who are not afraid to speak their minds.

We need places in our towns/cities and online where we can meet and share the few gems that we find from the industry and from the independent artist, writers, and filmmakers who are still following their bliss rather than the dollar.

That is why we are here.  Project:  Shadow and dashPunk will provide a platform for writers, artists, filmmakers and fans to “follow their bliss.”  We are dedicated to finding and promoting the best Speculative Fiction out there: the little/well known writers, filmmakers, artists and works, fostering their talents, and helping them to not only follow their hearts, but to share that vision with others.

But we cannot do it alone!

Fandom Strikes Back

  • Solution:  We must seek out and support the writers, artists, and producers that encourage and support fan works.
  • Solution:  We must get writers, artists, and producers on the record about their position regarding fan works.
  • Solution: We must live according to our values of hope, imagination, and community.
  • Solution: We must build a community around hope, imagination, and community, and reject the rote cynicism that defines the faux-fandom that loves to tear things down rather than build things up.
  • Solution: We must spread the stories, videos, songs, and art that speak to us.

Together, We can make dashPunk and Project: Shadow more than an idea or a website, but a vibrant community of fans who share the things we love with each other.

Together, we can make it easier to find and share the things we love and find new things to love.

Together, we can build a community of fans who support and engage one another for our mutual benefit.

Alone, none of us can stand up to the corporate powers who control the music, video, text, and art that we love, but together, our voice will be heard.

Fandom is a vibrant culture with its own music (filk), events (conventions), games, and myths.  Until now, we have gathered periodically, or in disparate groups. 

Now is the time to bring the great multitude of fan bases together.

Now is your time!  Copy this Manifesto.  Print it, post it, email it, share it!  Tell a friend, and most importantly Make your voice heard.

Download

  • [download#1#size#nohits]
  • [download#2#size#nohits]
  • [download#3#size#nohits]
  • [download#4#size#nohits]

Creative Commons License Project: Shadow Manifesto by Project: Shadow is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. Based on a work at dashpunk.com. Permissions beyond the scope of this license may be available at http://dashpunk.com/about/.

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Speculative Fiction BOX Sets Limited Time Deals

OMG I love Christmas, and Amazon made it even easier to give this year.  They have put out some excellent must own SF box sets at prices that are practically a give away.  The only catch is that the deals are limited time only so if you are thinking on doing this don’t procrastinate!

  • get your copy of sg-1 Stargate SG-1 - The Complete Series Collection $99.99:  This show rules!  I have the first three seasons but had to get this one when I saw the deal imagine paying less than $2 per DVD full of Stargate goodness!.  Stargate SG-1 Season 1, Season 2,  Season 3, Season 4, Season 5, Season 6, Season 7, Season 8, Season 9, Season 10,  Disc 51 includes: Ark of Truth Promo, Continuum Promo, "Stargate SG-1: The Lowdown (SG-1 Season 7)", From Stargate to Atlantis: The Lowdown (SG-1 Season 8 & Atlantis Season 1), Behind the Stargate: Secrets Revealed (SG-1 Season 8 & Atlantis Season 1), Disc 52 includes: "Sci Fi Inside: Stargate SG-1's 200th Episode (SG-1 Season 10)", "Behind the Mythology of Stargate SG-1 (SG-1 Seasons 1-10)", Stargate SG-1: True Science, Disc 53 includes: **Season Three, Timeline to the Future, Part 1: Legacy of the Gate, Part II: Secrets of the Gate, Part III: Beyond the Gate, **Season Four, SG-1 Video Diary: Teryl Rothery, "Stargate SG-1 Season 5: Gateway to Adventure ", Stargate SG-1: The 100th Episode, **Season Five: SG-1 Video Diary: Don S. Davis, **Season Six: SG-1 Directors Series: Smoke and Mirrors", SG-1 Directors Series: The Changeling, SG-1 Directors Series: Memento, SG-1 Directors Series: Prophecy, SG-1 Video Diary: Richard Dean Anderson Paradise Lost", Disc 54: **Season Seven: SG-1 Directors Series: Revisions, SG-1 Directors Series: Heroes, SG-1 Directors Series: Resurrection, "Behind the Scenes: Journey Inside Lost City", The Storyboard Process, "Bra'tac vs. Ronan: Designing the Fight", Stargate Magic: Inside the Lab, Richard Dean Anderson: "My Life as a Mime", **Season Eight: Beyond the Gate: A Convention Experience with Amanda Tapping" "Beyond the Gate: A Convention Experience with Michael Shanks" SG-1 Directors Series: Threads, Profile On: Joseph Mallozzi and Paul Mullie, The Last Day of Teal'C, SG-1 Directors Series: Moebius, “Stargate SG-1 Alliance: The Making of The Video Game"
  • Battlestar Galactica Franchise Collection: $99.99 (Season One | Season 2.0 | Season 2.5 | Season 3.0 | BSG Razor)
  • The Ultimate Matrix Collection$24.49 (The Matrix/ The Matrix Reloaded/ The Matrix Revolutions/ The Animatrix)
  • The Mel Brooks Collection: $38.99 (Blazing Saddles / Young Frankenstein / Silent Movie / Robin Hood: Men in Tights / To Be or Not to Be / History of the World, Part 1 / The Twelve Chairs / High Anxiety)
  • Planet of the Apes - The Legacy Collection$26.99 (Planet of the Apes [1968] / Beneath the / Escape from the / Conquest of the / Battle for the)
  • The Nightmare on Elm Street Collection$22.99 8 Disc Collection
  • Alien Quadrilogy$32.99 (Alien/ Aliens /Alien 3 /Alien Resurrection)
  • Jim Henson's Fantasy Film Collection$20.49 (Labyrinth / MirrorMask / The Dark Crystal)
  • Godzilla DVD Collection 7-Pack$64.99 (Godzilla (1998) / Godzilla 2000 / vs. King Ghidora / and Mothra The Battle for Earth / vs. Destoroyah / vs. Space Godzilla / vs. Mechagodzilla / Giant Monsters All Out Attack / vs. Megaguirus)